Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,+1 more
High confidence(767 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana10
+9
Mana rocks3
Mana dorks1
Other acceleration4
Tutors10
+4
+3
Draw engines6
Cantrips & burst draw3
Recursion4
+5
+3
Value engines12
Control Strategy Bonus (25.3 interaction cards)+30ⓘ
Counterspells10
Spot removal5
+4
Artifact/enchantment removal1
Board wipes1
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands11
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+1
+1
7 Combo Families (8 lines, Consistency: 96%)+53ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces16
Synergy pieces1
Combat threats1
Token generators2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats98Consistency97Mana base93
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 11
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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