Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(259 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration4
Tutors5
Draw engines6
Cantrips & burst draw9
Value engines5
Counterspells1
Spot removal10
Graveyard hate1
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands5
Utility lands6
Taplands1
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Tempo Control (lockout lethality)+7ⓘ
Synergy pieces12
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base95Consistency85Speed71
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Voltron (Commander)37 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.