Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(349 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp9
Other acceleration1
Treasure generators2
Tutors2
Draw engines4
Recursion5
Spot removal9
Board wipes2
Two-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands1
3 Combo(s) Detected (Consistency: 58%)+27ⓘ
Combat Damage Synergy: token package, 5 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed90Mana base84Threats84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Infect11 cards
11 infect/poison cards. Win with 10 poison counters instead of 40 damage.