Agent Frank Horrigan

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(349 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Two-Color Powerhouse Lands (4)+14
Mana Acceleration (20 sources)+10
Fetchlands1
Premium utility lands1
Taplands1
Basic lands2
3 Combo(s) Detected (Consistency: 58%)+27
Combat Damage Synergy: token package, 5 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Speed90Mana base84Threats84

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Infect11 cards

11 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Combos3 total