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Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence565 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks10
Mana dorks1
Other acceleration2
Treasure generators7
Commander Draw Engine+18ⓘ
Tutors3
Draw engines9
Cantrips & burst draw12
Wheels5
Recursion3
Value engines3
Counterspells5
Spot removal3
Board wipes3
Stax & hate2
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands1
Basic lands3
6 Combo(s) Detected (Consistency: 85%)+46ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Synergy pieces5
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.1 → Bracket 4
1.1 above Bracket 3 ceiling (7)
0.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Discard15 cards
15 discard synergies. Empty opponents' hands while gaining value.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Graveyard (Commander)1 cards
Commander uses the graveyard as a resource.