Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (80% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines3
Counterspells4
Spot removal9
Artifact/enchantment removal1
Stax & hate2
Protection6
Fetchlands1
Dual & shock lands11
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces3
Synergy pieces13
Combat threats5
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Mana base88Interaction87
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies32 cards
32 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.