Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration3
Draw engines5
Cantrips & burst draw3
Recursion3
Spot removal4
Board wipes1
Stax & hate6
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces5
Combat threats3
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Interaction77Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.