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Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence344 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+12ⓘ
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators12
Commander Synergy+4ⓘ
Draw engines1
Cantrips & burst draw4
Recursion3
Value engines2
Spot removal9
Graveyard hate1
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Utility lands6
Basic lands1
12 Combo(s) Detected (Consistency: 28%)+51ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces13
Synergy pieces4
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure15 cards
15 treasure generators. Ramp and artifact synergies in one package.
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