Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(346 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Other acceleration3
Treasure generators3
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal1
Board wipes1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands7
5 Combo(s) Detected (Consistency: 32%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces9
Synergy pieces10
Win conditions4
Combat threats5
Sacrifice outlets1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base76Consistency42
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal48 cards
48 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.