Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Draw engines10
Cantrips & burst draw5
Recursion2
Value engines1
Counterspells3
Spot removal11
Board wipes3
Stax & hate2
Protection2
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands6
Taplands5
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces12
Win conditions1
Combat threats1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Mana base87Interaction84
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.