Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(423 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration6
Commander Draw Engine (Sai, Master Thopterist provides card draw)+18ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells4
Graveyard hate2
Board wipes1
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Island+25
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Combo pieces5
Synergy pieces4
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency88Speed85Threats85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Cheerios16 cards
16 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.