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HomeExplore decksCommanders
G

Squirrels!

viaMoxfieldMoxfield·1 view·3h ago

Power level

9.5±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence743 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana15
Mana rocks2
Mana dorks8
Other acceleration2
Other acceleration1
Glass Cannon−10ⓘ
Tutors13
Draw engines1
Scry & Surveil2
Recursion1
Value engines1
Counterspells2
Artifact/enchantment removal2
Spot removal1
Graveyard hate3
Protection9
Soft interaction1
Mono-Color Powerhouse Lands+25ⓘ
Mana Acceleration+15ⓘ
Fetchlands4
Premium utility lands1
Utility lands8
Basic lands1
18 Combo Families+100ⓘ
Combat Damage Synergy+25ⓘ
Tempo Control+12.8ⓘ
Extra Turn Package+5ⓘ
Combo pieces22
Synergy pieces4
Win conditions2
Combat threats1
Reanimation1
Extra turns1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 10
Minimum Bracket 4
✓
2-card combo 16
Minimum Bracket 3
1 combo excluded — missing prerequisites
✓
Extra turns 1
✕Mass land denial — none

Themes7 total

ComboCore (21 cards)

19 combo lines across 21 cards. Multiple paths to an infinite or game-winning combination.

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Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Tap / UntapCore (11 cards)

11 tap/untap synergies. Generate extra value from activated abilities.

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Combos18 total

  • 2-card combos · 15
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    1 setup prereq
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    1 setup prereq
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    2 setup prereqs
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    3 setup prereqs
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    3 setup prereqs
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    1 setup prereq
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    2 setup prereqs
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    2 setup prereqs
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    1 setup prereq
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    1 setup prereq