5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks2
Land ramp3
Other acceleration3
Treasure generators1
Tutors5
Draw engines1
Cantrips & burst draw3
Recursion2
Value engines2
Counterspells2
Spot removal3
Artifact/enchantment removal1
Stax & hate4
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Utility lands8
Taplands2
Basic lands1
Mountain+26
Combat Damage Synergy: 2 extra combats, 5 damage multipliers+25ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats5
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Speed86Threats83Mana base70
✓
Game changers 4
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.