Commander
1.0±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Low confidence(-91 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
No cards contributed significantly to this vector.
Commander Draw Engine (Éowyn, Shieldmaiden provides card draw)+15ⓘ
Low Land Count (0/36)+-90ⓘ
Counterspells1
Spot removal3
Stax & hate2
Low Land Count (0/36)+-90ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 2 damage multipliers+20ⓘ
Synergy pieces5
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Threats47Interaction21
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.