Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence406 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp4
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines4
Cantrips & burst draw3
Value engines17
Artifact/enchantment removal1
Spot removal3
Board wipes2
Stax & hate3
Protection10
Mana Acceleration (14 sources)+2ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands5
+6
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Basic lands3
+10
+4
+8
5 Combo Families (5 lines, Consistency: 79%)+40ⓘ
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 1 haste enabler, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces2
Win conditions1
Combat threats7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats92Consistency84Interaction82
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
2-card combo are present, but the power level already places this deck in Bracket 3.
✓
2-card combo 4
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
+1/+1 Counters32 cards
32 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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