Shalai and Hallar

Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence406 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana1
1+10
Mana rocks2
2+6
1G+4
Mana dorks4
1G+7
1G+3
1G+3
2G+3
Land ramp4
G+6
1G+5
WW+5
2G+5
Other acceleration2
RG+2
2GG+5
Commander Synergy (1 groups)+1
Tutors3
GW+7
GGW+5
2G+4
Draw engines4
1GW+5
2WW+5
3G+5
3RW+3
Cantrips & burst draw3
2G+2
3R+4
2GG+2
Value engines17
G+5
W+4
W+4
XW+2
W+2
1+2
1+1
W+1
1G+4
GW+2
2G+3
2G+2
+5 more
Artifact/enchantment removal1
1RW+5
Spot removal3
W+7
W+6
RW+2
Board wipes2
1WW+5
3WW+6
Stax & hate3
W+4
1GW+5
1RG+5
Protection10
W+8
G+3
G+3
W+2
1W+6
2+4
GG+2
1G+2
2W+5
2WW+4
Mana Acceleration (14 sources)+2
Fetchlands3
+8
+7
+5
Dual & shock lands5
+6
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Basic lands3
+10
+4
+8
5 Combo Families (5 lines, Consistency: 79%)+40
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 1 haste enabler, 1 evasion enabler+25
Commander Synergy (1 groups)+1
Combo pieces6
W+4
W+3
2G+8
3R+3
3G+2
3WW+9
Synergy pieces2
2G+2
4+4
Win conditions1
RGW+8
Combat threats7
1+1
1W+2
2G+3
2R+3
2G+3
1GG+2
3RW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Threats92Consistency84Interaction82

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

2-card combo are present, but the power level already places this deck in Bracket 3.

2-card combo 4
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes3 total

+1/+1 Counters32 cards

32 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos5 total

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