shala y hala 150

Commander
WRG
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence173 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
2+5
2+4
Mana dorks6
G+5
1G+2
1G+2
2G+1
2G+1
2G+1
Land ramp1
2G+2
Other acceleration1
4GW+6
Commander Synergy (1 groups)+1
Draw engines9
1W+5
1R+1
1GW+5
3+5
2G+1
2GG+5
3G+5
2WW+5
2GW+2
Cantrips & burst draw3
2G+2
3G+1
1G1R+1
Recursion2
1G+1
1GG+5
Value engines13
XW+1
XG+1
1G+1
GW+1
2G+2
2G+2
2G+2
2W+1
2G+1
1GW+1
2GG+1
3WW+1
+1 more
Other3
1W+1
4W+1
4GW+1
Spot removal7
W+7
W+7
W+6
1G+3
2G+6
3G+2
3W+1
Graveyard hate1
1G+8
Stax & hate2
1RG+5
1GW+5
Protection3
G+1
G+1
1W+1
Mana Acceleration (12 sources)+2
Dual & shock lands3
+5
+5
+5
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands7
1R/G+2
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+9
+6
Combat Damage Synergy: token package, 4 token doublers, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25
1 Combo Family (1 lines, Consistency: 40%)+17
Combo pieces1
2W+12
Synergy pieces3
1G+2
1G+1
4W+1
Win conditions3
1G+1
3WW+1
4GW+1
Combat threats10
G+2
1G+2
GW+1
1GG+2
2GG+1
1G1R+1
3GG+2
3WW+1
4G+1
1R3G+2
Sacrifice outlets1
1G+3
Token generators2
1G+2
3W+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+2-card combo Bracket 3
Threats82Mana base71Consistency64
2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

+1/+1 Counters45 cards

45 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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