Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks4
Other acceleration1
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines2
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells5
Spot removal10
Graveyard hate1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands3
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+8ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats83Interaction82Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Ninja Tribal27 cards
27 ninja creatures detected. Tribal synergies can create powerful board states.
Ninjutsu27 cards
27 ninja synergies. Sneak ninjas into combat for devastating triggers.
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.