Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence483 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration3
Commander Draw Engine+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion1
Value engines6
Control Strategy+30ⓘ
Counterspells5
Spot removal6
Board wipes1
Stax & hate3
Protection12
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands5
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces3
Win conditions4
Combat threats2
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+Game Changers 1→ Bracket 3
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.