Mr.FoxGlove

Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence483 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration3
Commander Draw Engine+10
Tutors3
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion1
Value engines6
Control Strategy+30
Counterspells5
Spot removal6
Board wipes1
Stax & hate3
Protection12
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands5
Taplands6
Basic lands3
Combat Damage Synergy+25
Synergy pieces3
Win conditions4
Combat threats2
Token generators3
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+Game Changers 1 Bracket 3

1.7 above Bracket 2 ceiling (5)

0.3 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Legends Matter8 cards

8 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.