Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Other acceleration1
Draw engines6
Cantrips & burst draw5
Recursion1
Counterspells4
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Protection5
Dual & shock lands8
Premium utility lands1
Utility lands3
Taplands2
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers+8ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats3
Drain effects3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction84Threats83Mana base77
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Enchantress7 cards
7 enchantment synergy cards. Deck rewards you for casting enchantments.