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HomeExplore decksCommanders
BG

Exquisite Dina

viaMoxfieldMoxfield·Updated 5h ago·71 views·

Power level

9.5±0.6
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Medium confidence654 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks3
Land ramp6
Treasure generators3
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors8
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion7
Value engines2
Other2
Spot removal3
Board wipes1
Stax & hate2
Protection2
Other1
Two-Color Powerhouse Lands+13ⓘ
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands3
Basic lands2
7 Combo Families+54ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces21
Synergy pieces10
Win conditions1
Token generators2
Reanimation1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Lifegain15 cards

15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos21 total

  • 2-card combos · 4
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • 3-card combos · 11
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++

History10 snapshots

Grade

Power9.5→9.5—
BracketB5→B5

Vectors

Velocity
75→75
—
Consistency
93→94
+1
Interaction
45→45
—
Efficiency
87→87
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Grade

Power9.5→9.5—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Grade

Power9.5→9.5—
BracketB5→B5

Vectors

Velocity
77→75
-2
Consistency
93→93
—
Interaction
45→45
—
Efficiency
87→87
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.9→9.5+0.6
BracketB4→B5(+1)

Vectors

Velocity
68→77
+9
Consistency
95→93
-2
Interaction
39→45
+6
Efficiency
87→87
—
Lethality
100→100
—

Card Changes

Added (2)

Removed (2)

Combos:22→21-1

Grade

Power8.9→8.9—
BracketB4→B4

Card Changes

Added (7)

Removed (7)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
68→68
—
Consistency
95→95
—
Interaction
41→39
-2
Efficiency
87→87
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
71→68
-3
Consistency
95→95
—
Interaction
42→41
-1
Efficiency
88→87
-1
Lethality
99→100
+1

Card Changes

Added (3)

Removed (3)

Combos:14→22+8

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
71→71
—
Consistency
94→95
+1
Interaction
44→42
-2
Efficiency
88→88
—
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
69→71
+2
Consistency
95→94
-1
Interaction
44→44
—
Efficiency
87→88
+1
Lethality
99→99
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
68→69
+1
Consistency
95→95
—
Interaction
44→44
—
Efficiency
87→87
—
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)