Commander
6.7±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence452 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Land ramp19
Other acceleration2
Tutors5
Draw engines6
Cantrips & burst draw5
Recursion6
Value engines6
Counterspells2
Spot removal10
+5
+4
Protection1
Mana Acceleration (26 sources)+15ⓘ
Two-Color Powerhouse Lands (4)+11ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands26
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+2
+2
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces8
Win conditions2
Combat threats1
Token generators2
Other2
+2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base92Threats89Consistency82
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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