Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(452 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw10
Wheels1
Recursion4
Value engines2
Counterspells5
Spot removal6
Board wipes3
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands4
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Win conditions2
Combat threats3
Drain effects1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Mana base91Interaction86Threats83
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.