Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence309 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp3
Other acceleration1
Other acceleration2
Commander Draw Engine (Éowyn, Shieldmaiden provides card draw)+15ⓘ
Commander Synergy (1 group)+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw1
Scry & Surveil2
Recursion1
Value engines3
Spot removal4
Board wipes1
Stax & hate4
Protection6
Fetchlands2
+5
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+9
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+2ⓘ
Synergy pieces17
Win conditions3
Combat threats14
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter14 cards
14 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.