Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(254 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana rocks4
Mana dorks1
Commander Synergy (1 groups)+4ⓘ
Draw engines1
Cantrips & burst draw7
Recursion5
Value engines2
Counterspells1
Spot removal8
Graveyard hate1
Board wipes2
Other1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Premium utility lands3
Utility lands4
Taplands8
Tempo Control (lockout lethality)+7.6ⓘ
Synergy pieces5
Sacrifice outlets2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base84Speed83Interaction49
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.