Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks8
Land ramp1
Treasure generators2
Other1
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal8
Protection3
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 4 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+11ⓘ
Synergy pieces6
Win conditions2
Combat threats11
Sacrifice outlets1
Token generators6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Threats91Mana base56Speed50
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.