Or Nar, Orvar!

5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
Land ramp1
Mono-Color Mana Base (no fixing needed)+40
Low Land Count (27/32)+-13
Premium utility lands1
Taplands1
Basic lands1
7 Combo(s) Detected (Consistency: 51%)+41
Combat Damage Synergy: token package+6
Synergy pieces1
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats92Interaction84Mana base70

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Cantrips15 cards

15 cantrips. Cheap spells that replace themselves for velocity.

Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos7 total