Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration4
Low Land Count (27/32)+-13ⓘ
Tutors1
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines2
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells6
Spot removal6
Graveyard hate1
Stax & hate1
Protection3
Other1
Mono-Color Mana Base (no fixing needed)+40ⓘ
Low Land Count (27/32)+-13ⓘ
Premium utility lands1
Utility lands9
Taplands1
Basic lands1
Island+16
7 Combo(s) Detected (Consistency: 51%)+41ⓘ
Combat Damage Synergy: token package+6ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Interaction84Mana base70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips15 cards
15 cantrips. Cheap spells that replace themselves for velocity.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos7 total
- Orvar, the All-Form+Peregrine Drake+Mind Games
- Orvar, the All-Form+Peregrine Drake+Clockspinning
- Orvar, the All-Form+Peregrine Drake+Whim of Volrath
- Orvar, the All-Form+Spark Double+Mind Games
- Orvar, the All-Form+Spark Double+Whim of Volrath
- Orvar, the All-Form+Spark Double+Clockspinning
- Orvar, the All-Form+Whim of Volrath+Coveted Jewel