Hunter (Pharika)

Commander
BG
2.2±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence105 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
+7
Mana rocks1
3+1
Land ramp2
1+1
2G+2
Other acceleration1
4B+2
Tutors3
1+1
1G+2
4B+2
Cantrips & burst draw10
B+2
1G+1
1BB+4
2B+2
2B+2
2G+2
2G+1
2B+1
3B+1
3B+1
Recursion8
1B+1
1BG+1
2G+1
2B+1
2GG+1
3B+1
2BB+1
3BG+1
Other5
BB+1
2B+1
2B+1
2B+1
3B+1
Spot removal13
1B+5
1B+1
BB+1
1BB+2
1BB+2
2BB+2
3B+1
3B+1
4B+2
3BB+2
4B+1
4BB+2
+1 more
Graveyard hate2
1+8
3B+6
Board wipes4
1BB+4
4B+1
4BB+6
4BB+6
Stax & hate4
B+1
1B+4
BBB+1
2BB+1
Protection1
2B+1
Two-Color Mana Base (no fixing needed)+29
Two-Color Powerhouse Lands (1)+6
Utility lands1
+2
Taplands1
+3
Basic lands2
+17
+18
Tempo Control (lockout lethality)+7.4
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces5
2B+1
3B+1
3B+1
2BB+1
4B+2
Combat threats11
G+2
B+2
G+2
B+1
1B+1
1B+1
1BB+1
2B+1
4G+1
4G+1
5B+1
Drain effects2
2B+1
BBB+1
Other3
B+1
2B+1
3B+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
Mana base75Interaction67Threats39

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

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Deathtouch8 cards

8 deathtouch synergies. Small creatures that kill anything they touch.

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Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.