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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence468 pts
Estimated win turn
T2best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana7
Mana rocks8
Mana dorks1
Land ramp5
Other acceleration7
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines5
Counterspells6
Spot removal3
Board wipes2
Mana Acceleration+15ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands11
Taplands5
Basic lands1
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combo pieces4
Synergy pieces4
Win conditions6
Combat threats8
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal20 cards
20 dragon creatures detected. Tribal synergies can create powerful board states.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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