Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(163 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Mana dorks1
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines2
Spot removal13
Artifact/enchantment removal1
Graveyard hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands4
Utility lands6
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+13ⓘ
Synergy pieces3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base85Interaction58Speed44
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.