Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Draw engines3
Cantrips & burst draw8
Wheels1
Recursion1
Value engines7
Counterspells5
Spot removal8
Graveyard hate4
Board wipes1
Stax & hate5
Protection1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Island+31
10 Combo(s) Detected (Consistency: 34%)+46ⓘ
Combo pieces6
Synergy pieces2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Consistency75Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Mill27 cards
27 mill effects. Empty opponent libraries or fuel your graveyard.
Prison4 cards
4 prison effects. Lock opponents out of the game entirely.
Discard4 cards
4 discard synergies. Empty opponents' hands while gaining value.
Combos10 total
- Maddening Cacophony+Bruvac the Grandiloquent
- Maddening Cacophony+Fraying Sanity
- Bruvac the Grandiloquent+Traumatize
- Cut Your Losses+Bruvac the Grandiloquent
- Traumatize+Fraying Sanity
- Bruvac the Grandiloquent+Terisian Mindbreaker
- Cut Your Losses+Fraying Sanity
- Fleet Swallower+Bruvac the Grandiloquent
- Terisian Mindbreaker+Fraying Sanity
- Fleet Swallower+Fraying Sanity