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5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence364 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Draw engines3
Cantrips & burst draw8
Wheels1
Recursion1
Value engines7
Counterspells5
Spot removal8
Graveyard hate4
Board wipes1
Stax & hate5
Protection1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
10 Combo(s) Detected (Consistency: 34%)+46ⓘ
Combo pieces6
Synergy pieces2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill27 cards
27 mill effects. Empty opponent libraries or fuel your graveyard.
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Prison4 cards
4 prison effects. Lock opponents out of the game entirely.
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Discard4 cards
4 discard synergies. Empty opponents' hands while gaining value.
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