Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Attrition and lockout endgame
High confidence(281 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw10
Value engines2
Counterspells6
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate8
Protection1
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands5
Tempo Control (lockout lethality)+10.6ⓘ
Synergy pieces2
Drain effects2
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction87Mana base75Consistency50
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Discard21 cards
21 discard synergies. Empty opponents' hands while gaining value.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.