Disa the Restless

Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence390 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp5
Treasure generators2
Commander Synergy+1
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Recursion8
Value engines4
Artifact/enchantment removal2
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Edict effects2
Protection1
Mana Acceleration+1
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands14
Taplands6
Basic lands3
Combat Damage Synergy+17
Commander Synergy+2
Synergy pieces6
Win conditions2
Combat threats5
Sacrifice outlets2
Drain effects1
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 1 Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

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Graveyard (Commander)10 cards

This deck uses the graveyard as a primary resource.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.