Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence390 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp5
Treasure generators2
Commander Synergy+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Recursion8
Value engines4
Artifact/enchantment removal2
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Edict effects2
Protection1
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands14
Taplands6
Basic lands3
Combat Damage Synergy+17ⓘ
Commander Synergy+2ⓘ
Synergy pieces6
Win conditions2
Combat threats5
Sacrifice outlets2
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 1→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.