Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp5
Other acceleration8
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells4
Spot removal4
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands5
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces6
Win conditions4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base88Speed85Threats82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal17 cards
17 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.