Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(222 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp6
Other acceleration1
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells1
Spot removal5
Stax & hate2
Protection8
Other1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands3
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces5
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Speed84Mana base58Interaction54
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.