Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp4
Treasure generators2
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Tutors4
Draw engines2
Value engines4
Spot removal4
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands4
5 Combo(s) Detected (Consistency: 84%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces5
Synergy pieces6
Win conditions1
Combat threats1
Token generators20
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Mana base85Speed72
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy33 cards
33 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.