Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(167 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration2
Other2
Tutors2
Draw engines1
Cantrips & burst draw3
Recursion3
Value engines6
Counterspells3
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Fetchlands1
+8
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+3
+3
+3
+2
+2
Other1
1 Combo Family (1 lines, Consistency: 54%)+19ⓘ
Combo pieces3
Synergy pieces11
Win conditions2
Combat threats14
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Mana base84Threats68Interaction58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tribal (Commander)12 cards
This deck is built around creature type synergies.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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