Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Other acceleration3
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion1
Value engines1
Spot removal20
Graveyard hate4
Board wipes4
Protection4
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
Swamp+25
1 Combo(s) Detected (Consistency: 86%)+23ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces1
Win conditions3
Combat threats1
Drain effects1
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction93Threats77Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Burn5 cards
5 damage dealers. Burn opponents down with direct damage.