Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(158 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Low Land Count (35/36)+-3ⓘ
Draw engines1
Cantrips & burst draw3
Wheels1
Value engines1
Spot removal4
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+30ⓘ
Low Land Count (35/36)+-3ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+25ⓘ
Win conditions1
Combat threats2
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats59Interaction33
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.