Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(141 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (59% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp16
Other acceleration2
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines2
Counterspells1
Spot removal9
Artifact/enchantment removal1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands3
Utility lands7
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions2
Combat threats4
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Threats71Consistency44
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana37 cards
37 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.