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HomeExplore decksCommanders
RG

Punaviherhallitus 2027

viaMoxfieldMoxfield·Updated 1 day ago·27 views·

Power level

2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence155 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy+2ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana dorks2
Land ramp16
Other acceleration2
Tutors4
Draw engines6
Cantrips & burst draw7
Recursion3
Value engines3
Artifact/enchantment removal1
Spot removal13
Stax & hate2
Protection1
Mana Acceleration+9ⓘ
Dual & shock lands3
Utility lands11
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions9
Combat threats12
Token generators1
Extra combats1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Graveyard (Commander)3 cards

This deck uses the graveyard as a primary resource.

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Stompy / Big Mana37 cards

37 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power2.6→2.7+0.1
BracketB1→B1

Vectors

Velocity
33→39
+6
Consistency
44→53
+9
Interaction
25→32
+7
Efficiency
75→70
-5
Lethality
71→84
+13