Commander
7.0±0.5
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Medium confidence(501 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw8
Wheels1
Recursion3
Value engines1
Other2
Control Strategy Bonus (23.7 interaction cards)+30ⓘ
Counterspells10
Spot removal7
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate12
Protection3
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands1
Utility lands8
Tempo Control (lockout lethality)+17.7ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction99Mana base92Consistency62
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.