Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(562 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Commander Draw Engine (Goldbug, Humanity's Ally provides card draw)+18ⓘ
Low Land Count (31/33)+-5ⓘ
Tutors1
Draw engines11
Cantrips & burst draw6
Recursion2
Value engines3
Other2
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells7
Spot removal7
Land destruction1
Board wipes3
Stax & hate2
Protection4
Two-Color Powerhouse Lands (4)+10ⓘ
Low Land Count (31/33)+-5ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Combat threats6
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction95Consistency94Mana base92
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal12 cards
12 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.