Solphim, Mayhem Dominus

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(209 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+18
Mana Acceleration (13 sources)+3
Mono-Color Powerhouse Lands (1)+2
Dual & shock lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 30%)+16

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.5 (Bracket 2)+Mass Land Denial Bracket 4
Threats91Mana base70Speed58
Mass land denial (1)
Game changers — none
2-card combo — none
Extra turns — none

Themes8 total

Burn22 cards

22 damage dealers. Burn opponents down with direct damage.

Storm11 cards

11 storm synergies. Chain spells for exponential value.

Dragon Tribal9 cards

9 dragon creatures detected. Tribal synergies can create powerful board states.

Combos1 total