Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(209 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks3
Other acceleration2
Draw engines2
Cantrips & burst draw4
Value engines2
Spot removal3
Board wipes4
Stax & hate5
Protection1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Utility lands5
Basic lands1
Mountain+27
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats3
Drain effects11
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats91Mana base70Speed58
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn22 cards
22 damage dealers. Burn opponents down with direct damage.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Dragon Tribal9 cards
9 dragon creatures detected. Tribal synergies can create powerful board states.