Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(392 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators11
Other2
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion1
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+37ⓘ
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combo pieces4
Synergy pieces15
Win conditions2
Combat threats3
Drain effects5
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Speed84Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure19 cards
19 treasure generators. Ramp and artifact synergies in one package.