3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp6
Other acceleration5
Treasure generators7
Tutors2
Draw engines3
Cantrips & burst draw6
Value engines5
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces12
Win conditions4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats83Speed77Mana base75
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal24 cards
24 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.