Commander
No commander provided2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(124 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
No cards contributed significantly to this vector.
Tutors1
Draw engines5
Value engines2
Other1
Spot removal5
Board wipes1
Stax & hate1
Combat Damage Synergy: token package, 1 haste enabler+5ⓘ
Combat threats1
Token generators3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base45Consistency43Interaction24
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.