6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration4
Tutors2
Draw engines4
Cantrips & burst draw4
Counterspells11
Spot removal8
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 10 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Interaction95Mana base85Speed80
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.