Commander
5.2±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana8
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration1
Tutors5
Draw engines8
Cantrips & burst draw7
Wheels2
Recursion3
Value engines5
Counterspells6
Spot removal4
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands4
Taplands6
Combat Damage Synergy: 2 haste enablers, 2 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces11
Win conditions1
Combat threats9
Drain effects1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Consistency92Mana base88Threats84
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.