Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(183 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Treasure generators1
Commander Draw Engine (Vogar, Necropolis Tyrant provides card draw)+10ⓘ
Low Land Count (35/36)+-3ⓘ
Draw engines2
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines1
Spot removal10
Graveyard hate1
Board wipes1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces7
Combat threats1
Sacrifice outlets7
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats87Mana base70Interaction57
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats29 cards
29 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.