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Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators16
Minor treasure1
Other acceleration1
Commander Synergy+2ⓘ
Tutors2
Draw engines8
Scry & Surveil1
Recursion3
Value engines9
Other1
Counterspells3
Spot removal8
Board wipes2
Stax & hate1
Soft interaction1
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands8
Basic lands3
2 Combo Families+25ⓘ
Combat Damage Synergy+13ⓘ
Commander Synergy+2ⓘ
Combo pieces3
Synergy pieces2
Combat threats11
Drain effects1
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4+2-card combo 2→ Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Pirate Tribal35 cards
35 pirate creatures detected. Tribal synergies can create powerful board states.
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Rat Tribal35 cards
35 rat creatures detected. Tribal synergies can create powerful board states.
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Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
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