Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(195 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Low Land Count (20/33)+-33ⓘ
Draw engines7
Cantrips & burst draw2
Value engines1
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Protection2
Low Land Count (20/33)+-33ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands11
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats86Interaction41Speed33
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Chaos4 cards
4 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.