Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence595 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana5
+9
+7
Mana rocks2
Other acceleration12
Treasure generators1
Tutors7
+4
+3
Draw engines6
Cantrips & burst draw9
Value engines7
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate4
Protection17
Mono-Color Powerhouse Lands (4)+17ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands1
+4
Utility lands3
+4
+2
+2
Taplands1
Basic lands1
+15
6 Combo Families (18 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21ⓘ
Combo pieces14
Synergy pieces3
Combat threats2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats95Speed91Interaction91
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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